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Post by thyme on May 4, 2005 8:02:04 GMT
Hi Seamless friends This version has had a few bug fixes. A new node an ECBend has been added. The functionality for the freeze time has been improved greatly to make it more straightforward to use. It is now possible to have time frozen and be able to modify the pose of a model while a TimeSensor node is in loop mode. This is the first version that will do a deep copy of a node and all it's decedents in the scene tree when "copy of" is selected to paste a single node. Much thanks to Anastasia for testing the time freeze code and bringing to my attention some of the problems that prompted me to fix some things and much thanks to Ep for alerting me to a bug in my deep copy code before 2.081 was released. Thanks to fabricator for updating the seamless3d_nodes.wrl file for registering with vrmlpad: www.seamless3d.com/tut/smls_vrmlpad/best of luck
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Post by thyme on May 5, 2005 20:38:33 GMT
Sorry I found I messed up some of the code for the deep copying of a node as a result of the last minute fix-up I made before I uploaded 2.081 Hope this is now fixed for 2.082 which is now ready for download. I forgot to mention in the 2.081 update that I made it so the control points in the elliptical curve (EC) range of nodes no longer change size along with the geometry in the 3d scene when zooming in and out. This makes things a lot better when dealing with short curves.
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Post by thyme on May 17, 2005 23:15:12 GMT
I have just uploaded a Seamless3d 2.083 This version is the first version that lets the user paste multiple copies of nodes after multiple nodes have been selected and copied (shift+arrow down to select multiple nodes). All copies of nodes are done as deep copies same as when a single node is copied. The user is now allowed to also copy and do a "paste/replace/ copy of" when multiple nodes are selected even when one of the selected nodes was one of the nodes that was copied. Being able to copy multiple nodes at a time I find can save a lot of time for when nodes repeat in a pattern. I added a new node called FloatAccelerator which is much like a PosAcclerator except it outputs SFFloat values instead of SFVec3f values I found yet more bugs in the deep copy fixed now I hope. I fixed a bug that could occur in recent versions when a new part node was created when TextureEffects are used I fixed a bug that's been annoying me too lately where I if I would replace a Part node with another a crash could occur.
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