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Post by thyme on Jun 9, 2004 15:12:38 GMT
I will keep instructions quite brief so that I don't risk to much unwanted information and because I want to leave room for participation from others. Creative and Interesting spin-offs typically come from very humble beginnings so please don't hesitate to write no matter how trivial you think it may be. Great things grow from little seeds but nothing comes from nothing planted thyme
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Post by thyme on Jun 9, 2004 16:54:16 GMT
Ok slight change of plan After not being able to get the threads to follow any order (would think there must be something that decides this) I decided anyway what is the point of having the actual tutorial here might as well have just a link to it but have the replies to it here of course heheh ok to get the ball rolling here is the link that starts the worm animation tutorial www.seamless3d.com/tut/worm_animation/index.htmlThis is just the first step for the first day of this tutorial. Please reply here even if just to say it all worked ok so that I know how things are going.
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3M
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Post by 3M on Jun 9, 2004 17:51:54 GMT
Hi Thyme and all Forum Friends....... First of all is a super idea Thyme to have daily lessons in Forum!!! Loved that much coz isnt needed everyone to be in a vr classroom at same time and in middle of chat.So in own tempo we can exercise and follow the lesson of the day........ O what btw i just finished to do, the WormAnimLesson.Great to c the cilinder appearing on screen after following "Worm Animation Tutorial". I got only till seg0, is this the meaning of lesson to have a seg a day or i didnt get really the point? If is the case the seg1 will be tomorrow lesson ok, but if it isnt could u tell me how to get the other 7segs? Hope everyone is enjoying the lesson as much i do..... going back to my playground, knuffels, Miranda
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Post by thyme on Jun 10, 2004 2:04:01 GMT
Dear Miranda thanks again for your participation your a life saver Thanks for bringing this up, yes all the geometry at this stage is all owned by part seg0 but in the next tutorial I will show how using the TransferVertex node, how to transfer ownership of the vertices and triangles from seg0 to the rest of the parts so that each part will own a portion of the cylinder. No vertex will actually move only the ownership. This is a concept I want to well establish in this tutorial as it will come up again many times in anything relating to animating parts that share vertices with neighbouring parts. knuffels thyme
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Post by thyme on Jun 10, 2004 2:18:47 GMT
Ep (Mother of Seamless3d ) did the first step for the single skin mesh animation tutorial this morning and found I had a misprint for the menu instrauction: Add a SurfaceGenerator node to the Stem node's surface field paste/part/new/SurfaceGeneratorthe menu instruction should have been paste/surface/new/SurfaceGeneratorsince [glow=red,2,300]surface[/glow] is the field you add SurfaceGenerator nodes to. Seamless wont prompt or let you add a SurfaceGenerator node to the part field (only Parts and StaticParts belong here). The misleading info has now been fixed Sorry for that but mistakes in dynamic tutorials like this I like to think can create stimulation well wishes everyone thyme
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3M
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Post by 3M on Jun 10, 2004 14:58:26 GMT
Hi Thyme and all Forum Friends....... About "paste/part/new/SurfaceGenerator' not been the right order in place of "paste/surface/new/SurfaceGenerator" didnt disburb me to get the right result from worm. What i mean is that when i didnt get the result with first option i just clicked again and got it in the right order what wasnt so dificult to figger that out. I dont have any clue what generates what and in fact in my case doesnt matter because clicking around and trying to get the results im expecting to have is fine with me. I also think Thyme that u arent here as Oraculum, the one must know and have all under control, but to be tiped(helped) as well by us when meeting something we think could be in other way/words in program. So, thanks Ep for pointing that out.............. and hope/wish that we all could colaborate with each other in the same way, giving=receiving=sharing....... Thanks much Thyme for helping us and hope we can give u some tips as well in place just asking...... Knuffels, Miranda ps, about worm, how could i close the worm rings with a sphere in one of the edges? Asking it coz it would make a Great Tail................. ps2, when it will be "TransferVertexNode" lesson plz?
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Post by thyme on Jun 10, 2004 17:10:55 GMT
Hi Miranda and all forrum Friends the link for the new tutorial for today Transferring Ownership to the Rest of the Parts is: www.seamless3d.com/tut/worm_animation/index.html#TransferringOwnershipYes I understand miranda that you would not have noticed the misprint same as me because you have some understanding already and so your mind natuarly fills in the gaps and is why it can be harder for someone like me to spot something that is clearly seen wrong by somone not so familar and so is a good example of why we need newbies to contribute here as well on a daily basis so that this tutorial gets written not just for those who already have an understanding of how the Seamless logic is meant to rhyme Here is your chance to get a tutorial written for you, dont let it get all written by others! I will show at a later stage how the worm can be made in a more interesting shape than a cylinder but you can easily play about at any stage. It probably is a good idea though for the sake of the tutorial to make a copy of the worm and play with that so that you can resume work with no chance of it not working with the tutorial. To make the worm end close is easy to do, just make in the CCLathe node the number of elements for curve = 3 (count = 3) and check autoClose. This should make the tail close mathematically correct the amount of sphere shape it takes to do this. After doing this though you should also check the Stem node's endSP (end single point) so that the triangles end as a single vertex instead of 8. kind regards to all and knuffels miranda thyme
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3M
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Post by 3M on Jun 10, 2004 21:01:20 GMT
Hi Thyme and all Forum Friends... Just to let know that i tryed the values for worm as Thyme told:"CCLathe node the number of elements for curve = 3 (count = 3) and check autoClose." And got my first Seamless tail......... Tytyty Thyme and ill follow the "TranferringOwnershipTutorial" to animate it asap and let u all know. Knuffels, Miranda
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3M
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Post by 3M on Jun 11, 2004 19:01:54 GMT
Hi Thyme and all Forum Friends...... Thyme i just followed the "TranferringOwnershipTutorial" and got it ok....... So i have my first Seamless Worm and with movements now, o also i added a SweepColor to it and looks goooooood hehe. If any1 want to c it im bringing it to bxx, at land3, in about 2 hours from now. Tytyty Thyme for directions, Knuffels, Miranda.
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Post by thyme on Jun 11, 2004 20:51:51 GMT
Thanks Miranda I will show later how to color it but good you are not waiting for me till I am ready with each lesson to play. The one thing that worries me about lessons is they are often to set in their ways so it is also import to let your self have freedom and play how you like, this is how many creative ideas get sparked However what I like about lessons is writing about things like this lets me slow down to question why do something this way or that and so can give a new perspective on how to see things which I like too The link for the lesson to day carrying off from yesterday is here: www.seamless3d.com/tut/worm_animation/index.html#CenteringPartsThis is the last final important lesson showing how to animate a shape. Though I will continue this tutorial after this stage if you only make it to the end of this lesson you will know most what there is to be done to make an animated model using one shape to begin with generated by a CCLathe and how to share the ownership with other parts and have each part centered correctly for animation. That's a lot covered in 3 simple daily lesson that I hope could be done 10 minutes for each lesson!!! though digestion of information would take extra time. Kind regards friends and knuffels Miranda for being such a great friend participating here the way you have, there simply be no live tutorial here without you so far. thyme
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3M
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Post by 3M on Jun 12, 2004 15:12:09 GMT
Hi Thyme and all Forum Friends....... Thyme, i just finish to follow "CenteringPartsTutorial", Wow&Wow for that directions....... As u know i never have a clue what is about b4 doing it, but now after following the Tutorial all start to make sense about "Transfering&CenteringParts".How smooooooooth are the movements of Worm now, amazing! Sorry but i steped forwards making the movements hehe and also with colors coz i love the ColorSweep... O, it would interfere with the whole process if i place some eyes in worm? Ill try coz in bxx i would like to know what side is the front one heheh. Ill bring CenteredWorm later to land3, if any1 like to c it, ill be there from 22pm(dutch time=Gmt+1). Tytyty Thyme for the Tutorial and directions, Knuffels, Miranda.
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Post by thyme on Jun 12, 2004 21:34:07 GMT
No worries being ahead of me Miranda I love it when seamless friends are this enthusiastic I wrote a ColorSweep tutorial anyway LOL for anyone else new to the ColorSweep. Bodo said he is currently translating this worm animation tutorial to German so I wish him all the best here. He could be writing only about the virtues of eating chocolate through out it and I would not know heheh. The lesson for the day Colouring the vertices is here: www.seamless3d.com/tut/worm_animation/index.html#ColoringVerticeshope to see your worm now in land 3 Miranda, knuffels to you! thyme
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Post by marboro on Jun 12, 2004 23:13:01 GMT
I would like to add something.
I finnaly catch everything and now my cylinder worm looks just like this description said. It was no trouble at all to add segments and centering parts, just folowing tutorial. Little more trouble I have with some basic knowledges, for instance why do we need Surface Generator as separate node at all.
Well, miranda is way ahead, her worm already moves, mine is still static. Looking forward to see mine moves, too:)
marboro
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Post by thyme on Jun 13, 2004 21:13:19 GMT
Thanks much for your question Marboro When I designed Seamless3d I did consider designing it so the stem node used a MFNode field for all the generator nodes instead of having an extra SurfaceGenerator node that contained the MFNode field for this. If all we were going to use a Stem node for was to create shapes without using BranchJoin nodes there would be little reason to need a SurfaceGenerator, the same functionality could be had with one less node. However perhaps one of the most exciting features about Seamless3d when using build nodes to create geometry is it's ability to create Tangent Matched Curve Joins and for this you need to be able to USE the same surface (not to be confused with the actual triangles) the stem node uses for generating the shape. I want to cover how to use these BranchJoin nodes in a more step by step fashion like this current worm tutorial soon but for now I do have some info on them www.seamless3d.com/tut/node/branch_join.htmland examples from the seamless way zip file Glad you found the tutorial easy so far Marboro and many thanks for investing your time in it. I am very pleased with it so far. I find I have written a lot of lines I think make great sense to have but then delete them later saving beginners to much info overload to soon and so this worm tutorial may appear a bit thin on explanations but this is again why I welcome questions here. If many are in agreement that something should be explained in more full in the tutorial I will be happy to do so but I will try to answer any question here anyone has about anything in regard to this tutorial as well. These are the types of questions I really do like to answer The lesson for today is here www.seamless3d.com/tut/worm_animation/index.html#AnimatingPartsIt shows the beginning of how to animate the worm using the Seamless3d RotAccelerator node to create sophisticated movement. I will have more on animation tomorrow but the lesson for today gets it at least moving looking forward to your comments on what I find a very exciting node the RotAccelerator the first time it has been documented kind regards thyme
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Post by thyme on Jun 14, 2004 21:35:39 GMT
The lesson for today shows us how to bring our worm back smoothly to complete the cycle. It is the same link as yesterday as it is a continuation of the same lesson yesterday. www.seamless3d.com/tut/worm_animation/index.html#AnimatingPartsThe RotAccelerator is easier in some ways to program than an OrientationInterpolator harder in other ways. If you are familiar with envelope control using synthesizers you should be at home with the concept of using an envelope. Please take some time to play with this node. I like it lots and I almost always uses it instead of an OrientaionInterpolator because the smooth results are so more satisfying typically. best wishes thyme
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